Post by Paint on Jun 25, 2014 11:16:39 GMT -5
CHARACTER SKILLS AND POINTS
Skills in the long run, show for what your character can and cannot do. For each post you make, RPing the skill correctly gains you a point; These points go towards the skills you have, and improve your characters ability with said skills. As you gain points, you unlock new abilities from the points. For example, having 1 point in Animal Training, allows you to ride Horses. When you make a character, you have 20 points to spend as you wish; but remember to place them into a category that makes sense for your character. The Skill Ranks are Beginner, Apprentice, Adept, Proficient, and Master.
OVERALL SKILLS:
(A)Skills
(B)Bending Skill
(C)Weapon Proficiency
(D)Cooking/Tea-Making
(E)Animal Training
(F)Blacksmithing/Crafting
(G)Hunting/Fishing
(H) Medical Skill
A) Skills: are marked as, things the player may pick up along the road, and can become better at over time.
B) Bending Skill: Bending is the largest skill in this list and requires more training and points to master it, the point system goes as follows;
AIR:
5 = Beginner [Enhanced Speed, Enhanced Agility, Air Ball, Weak Air Punches/Kicks, Mable Air Bullets, Air Landing/Air Jumping]
10 = Adept [Enhanced Kicks/Punches, Air Swipe, Weak Air Blast, Weak Air Bomb]
20 = Proficient [Proficient all “weak” stated moves, Air Funnel, Air Manipulation, Air Shield, Air Suction, Weak Flying]
40 = Master [All above Proficient moves, Air Blades, Air Grapple, Air Spout, Air Vortex, Air Wake, Flight, Mini-Tornado]
(http://avatar.wikia.com/wiki/Airbending)
FIRE:
5 = Beginner [Summon Heat, Summon Small Flame]
10 = Adept [Fire Circle, Blocking Fire, Fire Jabs, Fire Defense]
20 = Proficient [Flame Redirection, Fire Bomb, Fire Blade, Fire Scream, Fire Whip, Fire Lashes, Dancing Dragon]
40 = Master [Charged Attacks, Fire Augmentiation, Fire Comet, Fire Missles, Fire Pinwheel, Jet Propulsion, Pressurized Fire Stream, Wall of Flames]
(http://avatar.wikia.com/wiki/Firebending)
WATER:
5 = Beginner [Water Maniupaltion (Weak), Streaming Water, Wave, Water Temperature Manipulation (Weak)]
10 = Adept [Water Jet (Weak), Ice Claws, Ice Spear, Ice Creeper, Ice Sheild, Water block, Water Knife, Water Cloak, Healing (Extremely Weak)]
20 = Proficient [Water Filtering, Breath of Ice, Water Knife, Water Jet, Water Shield]
40 = Master [Above Moves marked as “Weak” Now Masted, Water Pinwheel, Bubble, Water Boxing, Water Drill, Multiple Water Whips, Water Spout, Octopus Form, Ice Floor/Dome/Prison/Tunneling, Maelstrom, Mass Freeze. Razor Rings, Ice Whip]
(http://avatar.wikia.com/wiki/Waterbending)
EARTH:
5 = Beginner [Earth and Stone Levitation, Earth Block, Earth Smash]
10 = Adept [Earth Column, Earth Line, Earth Launch, Earth Wall, Earth Gauntlet]
20 = Proficient [Earth Sinking, Earth Shelter, Earthquake, Quicksand, Sand Bending, Rock Hanging, Rock Shield, Rock Slide]
40 = Master [Dust Cloud, Earth Wave, Magnetization, Remote Earthbending]
(http://avatar.wikia.com/wiki/Earthbending)
C) Weapon Proficiency: Weapon Proficiency defines as the skill your character has with general fighting and weapons. The skills are ranked as follows:
2= Beginner [Basic Bladed Weapons, Basic Brute Weapons, Basic Range]
5= Adept [Adept Bladed, Brute and Ranged Weapons, Basic Mounted Combat]
10= Proficient [Heavy Weapons, Proficient Brute, Ranged, and Bladed Weapons, Adept Mounted Combat]
20= Master [Master all of the Above, Siege Weapons (Give perk, if RPly trained Siege Weapons)]
D) Cooking/Tea-Making: Cooking/Tea-making expresses the skill your character can make, cut, and prepare various foods. The skill set goes as follows:
2= Beginner [Simple Foods/Brews]
4= Adept [Basic Foods/Brews, Simple Creations]
6= Proficient [Advanced Foods/Brews, Complex Creations]
12= Master [Masterful Foods/Brews, Masterful Concoctions/Creations]
E) Animal Training: Animal-Training, reflects the skill at which your character can do the following; Riding, Training, Breeding, and Taming. The point tree is the following:
2= Beginner [ Dog Training, Basic Breeding]
4= Adept [Basic Riding, Basic Wild Taming, Major Breeding]
6= Proficient [Non-Horse Riding, Large Animal Taming, Flying Animal Riding]
12= Master [Dragon Taming]
(F) Blacksmithing/Crafting: Blacksmithing/Crafting is a broad skill and can allow your character to do many many things; Weapon Making, Armor Making, Leather Crafting, and Etc. The point tree is as follows:
3= Beginner [Simple Smithing, Simple Creations]
6= Adept [Simple Mining/Gathering, Basic Smithing, Basic Creations]
12= Proficient [Basic Gathering/Mining, Complex Creations, Complex Smithing]
20= Master [Complex Mining/Gather, Masterful Creations/Smithing]
(G) Hunting/Fishing: Hunting/Fishing is the most important skill when it goes to living in the wild instead of living in cities. This skill allows the character to see the world around them, and hunt and gather foods to be cooked or sold.
2= Beginner [Shallow Fishing, Basic Animal Knowledge, Simple Trap]
4= Adept [Basic Tracking, River Fishing, Basic Traps]
6= Proficient [Improved Tracking, Shallow Ocean Fishing, Complex Traps, General Creature Anatomy]
8= Master [Master Tracking, Deep Water Fishing, Master Traps, Master Anatomy, Rare Creature Knowledge]
(H) Medical: Medical, is one of the most important skills in the skill sets. It allows character’s to learn how to use first aid, and helpful herbs for sickness. The skill tree is as followed:
Beginner:= 2 [Basic Herbs and Uses, Basic Bandages]
Adept= 5 [Bone Set, More Herb Knowledge, Small Stitching, Poisons and Medicine Creation]
Proficient= 10 [Major Stitching, Larger Bone Set, Master First Aid]
Master= 20 [Major First Aid]
(Discard this skill if taught HEALING via water bending)